Hello all,

The staff team has been hard at work planning a new update to StarLegacy; we're going to put in captureable deep space-stations! Awesome, right? But, we need your help! There will be twenty four new stations scattered all throughout deep space, and we want YOU to design them! So, I'd like to announce the start of StarLegacy's first build competition! We will be accepting twenty-four entries, with prizes for the top four. The stations can be any size, but bigger is better.


1. All builds must actually be a space station.

2. All builds must fit within render distance.

3. All builds must be appropriate. You know what I mean.

4. The builds cannot be ugly. Yes, this rule is subjective, but obviously someone taking a big box and making a hole in it isn't going to get accepted.

Great, I've built an awesome space station, how do I apply?

Check this out: Click me


Here are the prizes for the top builds: (Juicy, aren't they?)

First Place: 50,000 credits

Second Place: 35,000 credits

Third Place: 20,000 credits

Fourth Place: 10,000 credits

Fifth Place: Stack of warm baked potatoes


This post may be updated at any time to accomodate for new or changing information.

Thank you, and may the building be ever in your favour!


The Staff Team

Activity Credits

[Owner] Miclebrick a
Miclebrick @ Main Server
posted Feb 19, 18

Settlements in nations and nations now get daily activity credits for active (logged in within 3 days ago) members. For settlements, this is 10 credits per player, and for nations, 100 credits. This is given daily at 1 AM UTC (this time may change). Funds are deposited into nation/settlement balance.

This encourages nations and settlements to recruit new members, and encourages settlements who aren't in nations to join nations so they get money.


[Owner] Miclebrick a
Miclebrick @ Main Server
posted Jan 17, 18

We have added a feature that has been planned and discussed for quite a while: Thermal Detonators. These powerful explosives destroy a 5x5x5 area and bypass area (but not particle) shields. They can be used for penetrating area shielded bunkers with only iron doors for or no entrances at all. They also do a lot of damage to people who are on foot.

For more information, see here.

At long last... power tools!

[Owner] Miclebrick a
Miclebrick @ Main Server
posted Jan 10, 18

After months of being a requested and put off feature, power tools have finally been added! Including Power Drills and Power Chainsaws, these will come in handy for building, farming, mining, and more! You can see more about them on this page.

And credit to TheBeaver99 for the textures!

Emeris4017 Soooo, does this mean we should update the resource pack? (Also I kinda forgot where the download link is)


[Owner] Miclebrick a
Miclebrick @ Main Server
posted Dec 2, 17

That's right, at long last we've got power armor modules! Fly around with rocket boosts, mine underground with night vision, or whatever you want using these special modifications for power gear!

Power Armor Modules have long been a heavily requested feature and we're glad to finally have it out. More modules such as environment protection modules and water breathing modules are planned, so stay tuned.

For more info, click here.